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local bullet_id = factory.create("#bulletfactory", pos)
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local bullet_id = factory.create("#bulletfactory", pos)
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go.animate(bullet_id, "position.y", go.PLAYBACK_ONCE_FORWARD, to, go.EASING_LINEAR, duration, 0, function()
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go.animate(bullet_id, "position.y", go.PLAYBACK_ONCE_FORWARD, to, go.EASING_LINEAR, duration, 0, function()
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