Björn Ritzl пре 3 месеци
родитељ
комит
c48b3ded0d
84 измењених фајлова са 85 додато и 2 уклоњено
  1. 1 0
      README.md
  2. 1 0
      animation/basic_tween/example.md
  3. 1 0
      animation/chained_tween/example.md
  4. 1 0
      animation/cursor/example.md
  5. 1 0
      animation/easing/example.md
  6. 1 0
      animation/euler_rotation/example.md
  7. 1 0
      animation/spine/example.md
  8. 1 0
      animation/spinner/example.md
  9. 1 0
      basics/message_passing/example.md
  10. 1 0
      basics/parent_child/example.md
  11. 1 0
      basics/z_order/example.md
  12. 1 0
      collection/proxy/example.md
  13. 1 0
      collection/splash/example.md
  14. 1 0
      collection/timestep/example.md
  15. 1 0
      debug/physics/example.md
  16. 1 0
      debug/profile/example.md
  17. 1 0
      factory/basic/example.md
  18. 1 0
      factory/bullets/example.md
  19. 1 0
      factory/dynamic/example.md
  20. 1 0
      file/sys_save_load/example.md
  21. 1 0
      gui/button/example.md
  22. 1 0
      gui/color/example.md
  23. 1 0
      gui/drag/example.md
  24. 1 0
      gui/get_set_font/example.md
  25. 1 0
      gui/get_set_material/example.md
  26. 1 0
      gui/get_set_texture/example.md
  27. 1 0
      gui/healthbar/example.md
  28. 1 0
      gui/layouts/example.md
  29. 2 2
      gui/load_texture/example.md
  30. 1 0
      gui/pointer_over/example.md
  31. 1 0
      gui/progress/example.md
  32. 1 0
      gui/slice9/example.md
  33. 1 0
      gui/stencil/example.md
  34. 1 0
      input/down_duration/example.md
  35. 1 0
      input/mouse_and_touch/example.md
  36. 1 0
      input/move/example.md
  37. 1 0
      input/text/example.md
  38. 1 0
      material/custom_sprite/example.md
  39. 1 0
      material/noise/example.md
  40. 1 0
      material/screenspace/example.md
  41. 1 0
      material/unlit/example.md
  42. 1 0
      material/uvgradient/example.md
  43. 1 0
      material/vertexcolor/example.md
  44. 1 0
      mesh/triangle/example.md
  45. 1 0
      model/character/example.md
  46. 1 0
      model/cubemap/example.md
  47. 1 0
      model/gltf/example.md
  48. 1 0
      movement/follow/example.md
  49. 1 0
      movement/look_at/example.md
  50. 1 0
      movement/look_rotation/example.md
  51. 1 0
      movement/move_forward/example.md
  52. 1 0
      movement/move_to/example.md
  53. 1 0
      movement/movement_speed/example.md
  54. 1 0
      movement/simple_move/example.md
  55. 1 0
      particles/confetti/example.md
  56. 1 0
      particles/fire_and_smoke/example.md
  57. 1 0
      particles/fireworks/example.md
  58. 1 0
      particles/modifiers/example.md
  59. 1 0
      particles/particlefx/example.md
  60. 1 0
      physics/hinge_joint/example.md
  61. 1 0
      physics/kinematic/example.md
  62. 1 0
      physics/knockback/example.md
  63. 1 0
      physics/pendulum/example.md
  64. 1 0
      physics/raycast/example.md
  65. 1 0
      physics/trigger/example.md
  66. 1 0
      render/camera/example.md
  67. 1 0
      render/orbit_camera/example.md
  68. 1 0
      render/screen_to_world/example.md
  69. 1 0
      resource/create_atlas/example.md
  70. 1 0
      resource/modify_atlas/example.md
  71. 1 0
      sound/fade_in_out/example.md
  72. 1 0
      sound/music/example.md
  73. 1 0
      sound/panning/example.md
  74. 1 0
      sprite/bunnymark/example.md
  75. 1 0
      sprite/changeimage/example.md
  76. 1 0
      sprite/flip/example.md
  77. 1 0
      sprite/samplers/example.md
  78. 1 0
      sprite/size/example.md
  79. 1 0
      sprite/tint/example.md
  80. 1 0
      tilemap/collisions/example.md
  81. 1 0
      tilemap/get_set_tile/example.md
  82. 1 0
      timer/cancel_timer/example.md
  83. 1 0
      timer/repeating_timer/example.md
  84. 1 0
      timer/trigger_timer/example.md

+ 1 - 0
README.md

@@ -13,6 +13,7 @@ Examples are grouped by category, for instance "physics", "sprite" or "collectio
 ---
 title: Foobar
 brief: This example shows how to use foobar.
+author: Defold Foundation
 scripts: foobar.script
 ---
 ```

+ 1 - 0
animation/basic_tween/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Tween animation
 brief: This example shows how to tween animate the position of a game object.
+author: Defold Foundation
 scripts: spaceship.script
 ---
 

+ 1 - 0
animation/chained_tween/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Tween animations chain
 brief: This example shows how to chain two tween animations of the position of a game object. In addition, the scale and tint is animated separately.
+author: Defold Foundation
 scripts: spaceship.script
 ---
 

+ 1 - 0
animation/cursor/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Cursor animation
 brief: This example shows how to set and animate the normalized cursor value.
+author: Pawel Jarosz
 scripts: cursor.script
 ---
 

+ 1 - 0
animation/easing/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Easing functions (tweens)
 brief: This example demonstrates different easing functions available in Defold.
+author: mikatuo
 ---
 
 This example demonstrates different easing functions available in Defold.

+ 1 - 0
animation/euler_rotation/example.md

@@ -2,5 +2,6 @@
 tags: animation
 title: Euler Rotation
 brief: This example shows how to animate the rotation of a game object using the euler game object property.
+author: Defold Foundation
 scripts: euler_rotation.script
 ---

+ 1 - 0
animation/spine/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Spine animation
 brief: This example shows Spine bone animation that blends when animation switches.
+author: Defold Foundation
 scripts: spine.script
 ---
 

+ 1 - 0
animation/spinner/example.md

@@ -2,6 +2,7 @@
 tags: animation
 title: Spinner animation
 brief: This example shows how a game object is rotated in discrete steps, matching the graphics of the progress spinner.
+author: Defold Foundation
 scripts: spinner.script
 ---
 

+ 1 - 0
basics/message_passing/example.md

@@ -2,6 +2,7 @@
 tags: basics
 title: Message passing
 brief: This example shows how to communicate between two script components in two separate game objects.
+author: Defold Foundation
 scripts: spaceship1.script,spaceship2.script
 ---
 

+ 1 - 0
basics/parent_child/example.md

@@ -2,6 +2,7 @@
 tags: basics
 title: Parent/child
 brief: This example shows how to child a game object to a parent.
+author: Defold Foundation
 scripts: parent.script,child.script
 ---
 

+ 1 - 0
basics/z_order/example.md

@@ -2,6 +2,7 @@
 tags: basics
 title: Z-order
 brief: This example shows how to put sprites in front and behind of eachother
+author: Defold Foundation
 scripts: z_order.script
 ---
 

+ 1 - 0
collection/proxy/example.md

@@ -2,6 +2,7 @@
 tags: collection
 title: Proxy
 brief: This example shows how to use collection proxies to load and unload collections.
+author: Defold Foundation
 scripts: controller.script, menu.gui_script, level.script
 ---
 

+ 1 - 0
collection/splash/example.md

@@ -2,6 +2,7 @@
 tags: collection
 title: Splash
 brief: This example shows how to use collection proxies to show a splash screen while loading a game menu.
+author: Defold Foundation
 scripts: controller.script
 ---
 

+ 1 - 0
collection/timestep/example.md

@@ -2,6 +2,7 @@
 tags: collection
 title: Time-step
 brief: This example shows how to speed up or slow down animations in a collection proxy by changing the time step of the collection proxy.
+author: Defold Foundation
 scripts: controller.script, game.script
 ---
 

+ 1 - 0
debug/physics/example.md

@@ -2,6 +2,7 @@
 tags: debug
 title: Physics debug
 brief: This example allows you to toggle physics debug visualization as well as changing the time step so the simulation runs at one tenth of the speed.
+author: Defold Foundation
 scripts: physics.script
 ---
 

+ 1 - 0
debug/profile/example.md

@@ -2,6 +2,7 @@
 tags: debug
 title: Visual profiler
 brief: This example shows the on-screen profiler. It displays useful runtime information.
+author: Defold Foundation
 scripts: profile.script
 ---
 

+ 1 - 0
factory/basic/example.md

@@ -2,6 +2,7 @@
 tags: factory
 title: Spawn game object
 brief: This example shows how to dynamically spawn game objects with a factory component.
+author: Defold Foundation
 scripts: bunny.script,debris.script
 ---
 

+ 1 - 0
factory/bullets/example.md

@@ -2,6 +2,7 @@
 tags: factory
 title: Shoot bullets
 brief: This example shows how to dynamically spawn bullet game objects using a factory component.
+author: Defold Foundation
 scripts: player.script
 ---
 

+ 1 - 0
factory/dynamic/example.md

@@ -2,6 +2,7 @@
 tags: factory
 title: Dynamic factories
 brief: This example shows how to change the prototype game object used by a factory component.
+author: Defold Foundation
 scripts: dynamic.script
 ---
 

+ 1 - 0
file/sys_save_load/example.md

@@ -2,6 +2,7 @@
 tags: file
 title: Save and Load
 brief: This example shows how to save and load data using sys.save() and sys.load()
+author: Defold Foundation
 scripts: sys_save_load.script
 ---
 

+ 1 - 0
gui/button/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Button
 brief: A GUI box node with an image texture and a script to make it act as a button.
+author: Defold Foundation
 scripts: button.gui_script
 ---
 

+ 1 - 0
gui/color/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: GUI color
 brief: This example shows how change the color of GUI nodes at run-time
+author: Defold Foundation
 scripts: color.gui_script
 ---
 

+ 1 - 0
gui/drag/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Drag
 brief: This example shows how to drag a GUI box node.
+author: Defold Foundation
 scripts: drag.gui_script
 ---
 

+ 1 - 0
gui/get_set_font/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Get and set a gui font resource
 brief: This example shows how to get and set a font resource on a gui component.
+author: Defold Foundation
 scripts: get_set_font.script
 ---
 

+ 1 - 0
gui/get_set_material/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Get and set a gui material resource
 brief: This example shows how to get and set a material resource on a gui component.
+author: Defold Foundation
 scripts: get_set_material.script
 ---
 

+ 1 - 0
gui/get_set_texture/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Get and set a gui texture resource
 brief: This example shows how to get and set a texture resource on a gui component.
+author: Defold Foundation
 scripts: get_set_texture.script
 ---
 

+ 1 - 0
gui/healthbar/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Health Bar
 brief: This example demonstrates how to add different health bars.
+author: Pawel Jarosz
 scripts: healthbar.script, healthbar.gui_script
 ---
 

+ 1 - 0
gui/layouts/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Layouts
 brief: This example demonstrates the use of layouts.
+author: agulev
 scripts: layouts.gui_script
 ---
 

+ 2 - 2
gui/load_texture/example.md

@@ -2,13 +2,13 @@
 tags: gui
 title: Load texture
 brief: This example shows how to load and set a dynamic texture on a gui box node.
+author: AGulev
 scripts: load_texture.gui_script
 ---
 
 ![button](load_texture.png)
 
-The "gui" game object contains a GUI component stored in the file *load_texture.gui*. The GUI contains
-the setup with the "button" box node for the button image, the "text" text node for the button label text and the "img" box node for loaded images.
+The "gui" game object contains a GUI component stored in the file *load_texture.gui*. The GUI contains the setup with the "button" box node for the button image, the "text" text node for the button label text and the "img" box node for loaded images.
 
 *load_texture.gui* has a script attached to it, called *load_texture.gui_script*, which contains the button logic and logic for loading images.
 

+ 1 - 0
gui/pointer_over/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Pointer over
 brief: A GUI box node with an image texture and a script that react when pointer over this node.
+author: AGulev
 scripts: pointer_over.gui_script
 ---
 

+ 1 - 0
gui/progress/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: GUI progress indicators
 brief: This example shows how to create various types of progress indicators
+author: Defold Foundation
 scripts: progress.gui_script
 ---
 

+ 1 - 0
gui/slice9/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Slice-9
 brief: This example demonstrates slice-9 scaling gui box node.
+author: FlexYourBrain
 scripts: slice9.gui_script
 ---
 

+ 1 - 0
gui/stencil/example.md

@@ -2,6 +2,7 @@
 tags: gui
 title: Stencil
 brief: A GUI box node with "Clipping mode" set to "STENCIL". This makes it mask its child node (which is called "bunny").
+author: Defold Foundation
 scripts: stencil.gui_script
 ---
 

+ 1 - 0
input/down_duration/example.md

@@ -2,6 +2,7 @@
 tags: input
 title: Down duration
 brief: Listens to input trigger "touch" and count mouse down duration in update method.
+author: AGulev
 scripts: down_duration.script
 ---
 

+ 1 - 0
input/mouse_and_touch/example.md

@@ -2,5 +2,6 @@
 tags: input
 title: Mouse and touch events
 brief: Shows how to read mouse/touch movement and mouse/touch button state.
+author: Defold Foundation
 scripts: mouse_and_touch.script
 ---

+ 1 - 0
input/move/example.md

@@ -2,6 +2,7 @@
 tags: input
 title: 8 ways movement
 brief: A very simple 8 ways movement setup with a single game object and a script that listens to input and updates the game object position accordingly.
+author: Defold Foundation
 scripts: move.script
 ---
 

+ 1 - 0
input/text/example.md

@@ -2,6 +2,7 @@
 tags: input
 title: Text input
 brief: Listens to text input trigger "type" and modifies the game object label with the alien's speech according to input. A "backspace" key trigger has also been added.
+author: Defold Foundation
 scripts: text.script
 ---
 

+ 1 - 0
material/custom_sprite/example.md

@@ -3,6 +3,7 @@ name: CustomSprite
 tags: material
 title: Custom Sprite
 brief: This example demonstrates a simple way to create and apply a custom sprite shader for changing colors and customizing an outline.
+author: FlexYourBrain
 scripts: set_color.script, recolor.fp, recolor.vp
 ---
 

+ 1 - 0
material/noise/example.md

@@ -2,6 +2,7 @@
 tags: material
 title: Noise shader
 brief: This example shows how to use a noise function to generate clouds, smoke or similar effect using a shader.
+author: Defold Foundation
 scripts: noise.script, noise.fp
 ---
 

+ 1 - 0
material/screenspace/example.md

@@ -3,6 +3,7 @@ name: Screenspace (3D)
 tags: material
 title: Screenspace
 brief: This example shows how to create a custom material with two textures that blend together to create a pattern effect using screen space coordinates.
+author: aglitchman
 scripts: screenspace.script, screenspace.vp, screenspace.fp
 ---
 

+ 1 - 0
material/unlit/example.md

@@ -3,6 +3,7 @@ name: Unlit (3D)
 tags: material
 title: Unlit
 brief: This example demonstrates how to create and apply an custom non-lit material to a 3D model.
+author: aglitchman
 scripts: unlit.vp, unlit.fp
 ---
 

+ 1 - 0
material/uvgradient/example.md

@@ -2,6 +2,7 @@
 tags: material
 title: UV Gradient
 brief: This example shows how to apply a basic shader to a full screen quad.
+author: Defold Foundation
 scripts: uvgradient.fp
 ---
 

+ 1 - 0
material/vertexcolor/example.md

@@ -2,6 +2,7 @@
 tags: material
 title: Sprite Vertex Color Attribute
 brief: This example shows how to set and animate a vertex attribute
+author: JCash
 scripts: vertexcolor.script, vertexcolor.vp, vertexcolor.fp
 ---
 

+ 1 - 0
mesh/triangle/example.md

@@ -2,6 +2,7 @@
 tags: mesh
 title: Mesh
 brief: This example shows how to create a basic mesh component in the shape of a triangle.
+author: Defold Foundation
 scripts: mesh.fp, mesh.vp
 ---
 

+ 1 - 0
model/character/example.md

@@ -2,6 +2,7 @@
 tags: model
 title: Character
 brief: This example shows how to view and play skeletal animations on a glTF model.
+author: Defold Foundation
 scripts: player.script
 ---
 

+ 1 - 0
model/cubemap/example.md

@@ -2,6 +2,7 @@
 tags: model
 title: Cubemap Reflection
 brief: This example shows how to use a cubemap to draw environment reflections on a model.
+author: Defold Foundation
 scripts: cubemap.script, cubemap_model.fp, cubemap_model.vp
 ---
 

+ 1 - 0
model/gltf/example.md

@@ -2,6 +2,7 @@
 tags: material
 title: GLTF
 brief: This example demonstrates how to use a glTF model.
+author: aglitchman
 scripts: gltf.script
 ---
 

+ 1 - 0
movement/follow/example.md

@@ -2,6 +2,7 @@
 tags: movement
 title: Follow input
 brief: This example shows how to make a game object continuously follow the mouse.
+author: Defold Foundation
 scripts: follow.script
 ---
 

+ 1 - 0
movement/look_at/example.md

@@ -3,6 +3,7 @@ name: Look at
 tags: movement
 title: Look at
 brief: This example shows how to rotate a game object to look at the mouse cursor
+author: Defold Foundation
 scripts: look_at.script
 ---
 

+ 1 - 0
movement/look_rotation/example.md

@@ -3,6 +3,7 @@ name: Look rotation (3D)
 tags: movement
 title: Look rotation
 brief: This example shows how to rotate a game object to look at the object in 3D space.
+author: aglitchman
 scripts: look_rotation.script
 ---
 

+ 1 - 0
movement/move_forward/example.md

@@ -2,5 +2,6 @@
 tags: movement
 title: Move forward
 brief: This example shows how to move a game object in the direction it is rotated/facing.
+author: Defold Foundation
 scripts: move_forward.script
 ---

+ 1 - 0
movement/move_to/example.md

@@ -2,6 +2,7 @@
 tags: movement
 title: Move to target
 brief: This example shows how to make a game object move to the position the user clicks.
+author: Defold Foundation
 scripts: move_to.script
 ---
 

+ 1 - 0
movement/movement_speed/example.md

@@ -2,5 +2,6 @@
 tags: movement
 title: Movement speed
 brief: This example shows how to move a game object with accelerating speed.
+author: Defold Foundation
 scripts: movement_speed.script
 ---

+ 1 - 0
movement/simple_move/example.md

@@ -2,6 +2,7 @@
 tags: movement
 title: Moving game object
 brief: This example shows how to move a game object.
+author: Defold Foundation
 scripts: simple_move.script
 ---
 

+ 1 - 0
particles/confetti/example.md

@@ -2,6 +2,7 @@
 tags: particles
 title: Particle effect example - confetti
 brief: This example shows a simple particle effect to imitate confetti.
+author: aglitchman
 scripts: confetti.script
 ---
 

+ 1 - 0
particles/fire_and_smoke/example.md

@@ -2,6 +2,7 @@
 tags: particles
 title: Particle effect example - fire and smoke
 brief: This example shows a simple particle effect for imitating fire and smoke.
+author: Pawel Jarosz
 scripts: fire_and_smoke.script
 ---
 

+ 1 - 0
particles/fireworks/example.md

@@ -2,6 +2,7 @@
 tags: particles
 title: Particle effect example - fireworks
 brief: This example shows a fireworks effect made with particles.
+author: fysx
 scripts: fireworks.script
 ---
 

+ 1 - 0
particles/modifiers/example.md

@@ -2,6 +2,7 @@
 tags: particles
 title: Modifiers
 brief: This example shows particle effect modifiers. Modifiers are used to alter the path of emitted particles.
+author: Defold Foundation
 scripts: modifiers.script
 ---
 

+ 1 - 0
particles/particlefx/example.md

@@ -2,6 +2,7 @@
 tags: particles
 title: Particle effect
 brief: This example shows a simple particle effect. The particlefx component has all the values at default, except the image and animation used.
+author: Defold Foundation
 scripts: particlefx.script
 ---
 

+ 1 - 0
physics/hinge_joint/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Hinge joint physics
 brief: This example shows a simple setup with a dynamic body physics object and two dynamic wheel physics object joined together with a joint of type "hinge". The hinge joint can simulate an axle or a pin on which other object is rotating in respect to the base. The example shows how to create, destroy and change properties of the joints.
+author: Pawel Jarosz
 scripts: hinge_joint.script
 ---
 

+ 1 - 0
physics/kinematic/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Kinematic physics
 brief: This example shows a simple setup with a kinematic physics objects. The difference between dynamic objects, simulated by the physics engine, and kinematic objects, that are user controlled, is clearly seen here.
+author: Defold Foundation
 scripts: kinematic.script
 ---
 

+ 1 - 0
physics/knockback/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Knockback
 brief: This example shows how to create a knockback effect when hit.
+author: Defold Foundation
 scripts: enemy.script
 ---
 

+ 1 - 0
physics/pendulum/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Pendulum physics
 brief: This example shows a simple setup with a static pivot and two dynamic weights - physics objects joined together with a joint of type "fixed" and "spring". The fixed joint can simulate a rope and spring joint a spring. The example shows how to create the joints and change the gravity to affect the pendulums.
+author: Pawel Jarosz
 scripts: pendulum.script
 ---
 

+ 1 - 0
physics/raycast/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Raycast
 brief: This example shows how to use physics raycasts to detect collisions along a straight line from a start point to an end point.
+author: Defold Foundation
 scripts: raycast.script
 ---
 

+ 1 - 0
physics/trigger/example.md

@@ -2,6 +2,7 @@
 tags: physics
 title: Trigger
 brief: This example shows how a physics trigger is used to trigger an event. In this case the bunny sprite is disabled and enabled.
+author: Defold Foundation
 scripts: bunny.script
 ---
 

+ 1 - 0
render/camera/example.md

@@ -2,6 +2,7 @@
 tags: render
 title: Camera
 brief: This example shows how to use a camera component and have it follow a game object. Click to toggle between following the game object and staying stationary.
+author: Defold Foundation
 scripts: bee.script, camera.script
 ---
 

+ 1 - 0
render/orbit_camera/example.md

@@ -3,6 +3,7 @@ name: Orbit Camera (3D)
 tags: render
 title: Orbit Camera
 brief: This example demonstrates how to create script to control a 3D camera with the mouse. Scroll wheel is used to zoom in and out.
+author: aglitchman
 scripts: orbit_camera.script
 ---
 

+ 1 - 0
render/screen_to_world/example.md

@@ -2,6 +2,7 @@
 tags: render
 title: Screen to World
 brief: This example shows how to convert from screen to world cooridnates while using a camera.
+author: Defold Foundation
 scripts: bee.script
 ---
 

+ 1 - 0
resource/create_atlas/example.md

@@ -2,6 +2,7 @@
 tags: resource
 title: Create atlas
 brief: This example shows how to create an atlas with two images and use it on a sprite and in a gui
+author: Defold Foundation
 scripts: create_atlas.script, create_atlas.gui_script
 ---
 

+ 1 - 0
resource/modify_atlas/example.md

@@ -2,6 +2,7 @@
 tags: resource
 title: Modify atlas
 brief: This example shows how to replace an image in an atlas
+author: Defold Foundation
 scripts: modify_atlas.script
 ---
 

+ 1 - 0
sound/fade_in_out/example.md

@@ -2,6 +2,7 @@
 tags: sound
 title: Fade In-Out
 brief: This example shows how to make Fade-In and fade Fade-Out music.
+author: AGulev
 scripts: fade_in_out.script
 ---
 

+ 1 - 0
sound/music/example.md

@@ -2,6 +2,7 @@
 tags: sound
 title: Music
 brief: This example shows how to play a piece of music, stored as an .OGG file, with a sound component. The sound component is set to "looping" causing the music to never, ever stop.
+author: Defold Foundation
 scripts: music.script
 ---
 

+ 1 - 0
sound/panning/example.md

@@ -2,6 +2,7 @@
 tags: sound
 title: Panning
 brief: This example demonstrates how to pan a sound effect according to a GO's(game object) position on the screen.
+author: FlexYourBrain
 scripts: pan.script
 ---
 

+ 1 - 0
sprite/bunnymark/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Bunnymark
 brief: This is a performance test for sprites
+author: Defold Foundation
 scripts: bunnymark.script
 ---
 

+ 1 - 0
sprite/changeimage/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Change sprite image
 brief: This example shows how to change the image of a sprite
+author: Defold Foundation
 scripts: changeimage.script
 ---
 

+ 1 - 0
sprite/flip/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Flip
 brief: This example demonstrates flipping a sprite animation vertically and horizontally.
+author: FlexYourBrain
 scripts: flip.script
 ---
 

+ 1 - 0
sprite/samplers/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Multiple Sprite Samplers
 brief: This example shows how to sample from more than one image when drawing a sprite
+author: Defold Foundation
 scripts: multi_sample.script, multi_sample_sprite.fp
 ---
 

+ 1 - 0
sprite/size/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Sprite size
 brief: This example shows how to get the size of a sprite at run-time
+author: Defold Foundation
 scripts: size.script
 ---
 

+ 1 - 0
sprite/tint/example.md

@@ -2,6 +2,7 @@
 tags: sprite
 title: Sprite tint
 brief: This example shows how tint a sprite at run-time
+author: Defold Foundation
 scripts: tint.script
 ---
 

+ 1 - 0
tilemap/collisions/example.md

@@ -2,6 +2,7 @@
 tags: tilemap
 title: Tilemap collisions
 brief: This example shows how to detect collisions on tilemaps
+author: Defold Foundation
 scripts: collisions.script
 ---
 

+ 1 - 0
tilemap/get_set_tile/example.md

@@ -2,6 +2,7 @@
 tags: tilemap
 title: Get and set tiles
 brief: This example shows how to get and set tiles of a tilemap
+author: Defold Foundation
 scripts: get_set_tile.script
 ---
 

+ 1 - 0
timer/cancel_timer/example.md

@@ -2,6 +2,7 @@
 tags: timer
 title: Cancel timer example
 brief: This example shows how to create timer and cancel it anytime, using built-in timer API.
+author: Pawel Jarosz
 scripts: cancel_timer.gui_script
 ---
 

+ 1 - 0
timer/repeating_timer/example.md

@@ -2,6 +2,7 @@
 tags: timer
 title: Repeating timer example
 brief: This example shows how to create timer that repeats endlessly every second
+author: Pawel Jarosz
 scripts: repeating_timer.gui_script
 ---
 

+ 1 - 0
timer/trigger_timer/example.md

@@ -2,6 +2,7 @@
 tags: timer
 title: Trigger timer example
 brief: This example shows how to create timer that triggers counting every 1s and can be triggered manually and asynchronously as a reaction to user input.
+author: Pawel Jarosz
 scripts: trigger_timer.gui_script
 ---