name: "default" instances { id: "enemy" prototype: "/example/enemy.go" position { x: 360.0 y: 456.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } scale_along_z: 0 embedded_instances { id: "player" data: "components {\n" " id: \"player\"\n" " component: \"/example/player.script\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " property_decls {\n" " }\n" "}\n" "embedded_components {\n" " id: \"bulletfactory\"\n" " type: \"factory\"\n" " data: \"prototype: \\\"/example/bullet.go\\\"\\n" "load_dynamically: false\\n" "dynamic_prototype: false\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"tile_set: \\\"/assets/sprites.atlas\\\"\\n" "default_animation: \\\"playerShip1_red\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 360.0 y: 100.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } }