function init(self) -- send input events to this script msg.post(".", "acquire_input_focus") end function on_input(self, action_id, action) if action_id == hash("touch") and action.pressed then -- convert mouse/touch screen position to world position local screen = vmath.vector3(action.screen_x, action.screen_y, 0) local world = camera.screen_to_world(screen, "#camera") -- alternative using camera.screen_xy_to_world(x, y, camera) -- local world = camera.screen_xy_to_world(action.screen_x, action.screen_y, v) -- animate bee to new world position go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, world, go.EASING_LINEAR, 0.5, 0) end end