--- tags: mesh title: Textured Mesh brief: This example shows how to create a textured mesh component in the shape of a rectangle. author: Defold Foundation scripts: texturedmesh.fp, texturedmesh.vp --- This example contains a game object with a mesh component in the shape of a rectangle (quad). The quad is defined in `quad.buffer` as the four points (triangle strip) in the `position` stream. The triangle also defines the texture coordinate (UV) at each point. ``` [ { "name": "position", "type": "float32", "count": 3, "data": [ -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0 ] }, { "name": "texcoord0", "type": "float32", "count": 2, "data": [ 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0 ] } ] ``` Texture by [Kenney.nl](https://kenney.nl/assets/prototype-textures)