name: "game" scale_along_z: 0 embedded_instances { id: "game" data: "components {\n" " id: \"game\"\n" " component: \"/example/game.script\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " property_decls {\n" " }\n" "}\n" "" position { x: 0.0 y: 0.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } embedded_instances { id: "enemy1" data: "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"default_animation: \\\"enemyBlack1\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "textures {\\n" " sampler: \\\"texture_sampler\\\"\\n" " texture: \\\"/assets/sprites.atlas\\\"\\n" "}\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 0.0 y: 589.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } embedded_instances { id: "player" data: "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"default_animation: \\\"playerShip1_red\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "textures {\\n" " sampler: \\\"texture_sampler\\\"\\n" " texture: \\\"/assets/sprites.atlas\\\"\\n" "}\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 360.0 y: 100.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } embedded_instances { id: "enemy2" data: "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"default_animation: \\\"enemyBlack1\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "textures {\\n" " sampler: \\\"texture_sampler\\\"\\n" " texture: \\\"/assets/sprites.atlas\\\"\\n" "}\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 0.0 y: 494.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } embedded_instances { id: "enemy3" data: "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"default_animation: \\\"enemyBlack1\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "textures {\\n" " sampler: \\\"texture_sampler\\\"\\n" " texture: \\\"/assets/sprites.atlas\\\"\\n" "}\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 0.0 y: 397.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } } embedded_instances { id: "enemy4" data: "embedded_components {\n" " id: \"sprite\"\n" " type: \"sprite\"\n" " data: \"default_animation: \\\"enemyBlack1\\\"\\n" "material: \\\"/builtins/materials/sprite.material\\\"\\n" "blend_mode: BLEND_MODE_ALPHA\\n" "textures {\\n" " sampler: \\\"texture_sampler\\\"\\n" " texture: \\\"/assets/sprites.atlas\\\"\\n" "}\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: 0.0 y: 294.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } }