--- tags: collection title: Proxy brief: This example shows how to use collection proxies to load and unload collections. author: Defold Foundation scripts: controller.script, menu.gui_script, level.script --- The setup consists of several collections and game objects. ![proxy](proxy.png) proxy.collection : This is the bootstrap collection specified in `game.project`. Contains: - A *Script* that handles loading and unloading of collection proxies - Four *Collection proxies* referencing a menu collection and three level collections. ![menu](menu.png) menu.collection : This collection contains a menu. Contains: - A *GUI* with some box and text nodes that acts as buttons. - A *GUI script* that handles the logic of clicking on the buttons and sending messages back to the proxy.collection. ![level](level.png) level1-3.collection : Collections representing the levels of a game. Contains: - *Script* with logic to send a message back to the proxy.collection to show the menu again.