function init(self) self.t = 2 -- <1> end function update(self, dt) self.t = self.t - dt -- <2> if self.t < 0 then go.delete() -- <3> end end --[[ 1. Store a value `t` in the current script component (`self`). 2. Decrease `t` with delta time (elapsed since last call to `update()`). 3. If `t` is below 0, delete the current game object ("." is shorthand for that). --]]