local function load_level(level_name) local level_path = "/levels/" .. level_name .. ".json" -- <1> local data = sys.load_resource(level_path) -- <2> local json_data = json.decode(data) -- <3> label.set_text("#title", json_data.title) -- <4> end function init(self) msg.post(".", "acquire_input_focus") end function on_input(self, action_id, action) if action_id == hash("key_1") then if action.released then load_level("level_001") end elseif action_id == hash("key_2") then if action.released then load_level("level_002") end end end --[[ 1. Convinience sake we only want pass in the name of the level, but to load the resource we need to give it the full path. 2. Load the resource, this will return a string. 3. Use the json.decode to make our string into a lua table. 4. Use the loaded level data in whatever way we want. --]]