-- create a script resource property 'myatlas' referencing an atlas file go.property("myatlas", resource.atlas("/example/get_set_texture.atlas")) function init(self) msg.post(".", "acquire_input_focus") -- get the atlas file on the gui component which is assigned to -- the atlas/texture with id 'ui' self.default_atlas = go.get("#gui", "textures", { key = "ui" }) end function on_input(self, action_id, action) if action_id == hash("mouse_button_left") and action.pressed then -- get the atlas file currently assigned to the atlas/texture with id 'ui' local current_atlas = go.get("#gui", "textures", { key = "ui" }) -- toggle between the default texture and the texture referenced by the -- script resource property 'ui' if current_atlas == self.myatlas then go.set("#gui", "textures", self.default_atlas, { key = "ui" }) else go.set("#gui", "textures", self.myatlas, { key = "ui" }) end end end