--- tags: physics title: Raycast brief: This example shows how to use physics raycasts to detect collisions along a straight line from a start point to an end point. author: Defold Foundation scripts: raycast.script --- ![raycast](raycast.png) The setup consists of two different kinds of game objects. bee : The bee. Contains: - A *Sprite* component with the bee image. - A script that performs raycasts from the game object position to the position of mouse/touch input. stone : The square stone block. Contains: - A *Sprite* component with the stone block image. - A *Collision object* component with a group set to `stone`.