--- tags: physics title: Trigger brief: This example shows how a physics trigger is used to trigger an event. In this case the bunny sprite is disabled and enabled. author: Defold Foundation scripts: bunny.script --- ![trigger](trigger.png) The setup consists of two game objects. trigger : The invisible trigger. Contains: - A *Collision object* component. The *Type* is set to `TRIGGER`. A box *Shape* is added to the components. bunny : The bunny. Contains: - A *Sprite* component with the bunny image. - A *Collision object* component. It has *Type* set to `DYNAMIC`. A sphere *Shape* matching the sprite image is added to the components. - A *Script* component that animates the bunny's position and reacts to physics messages when interacting with the trigger.