--- tags: render title: Camera brief: This example shows how to use a camera component and have it follow a game object. Click to toggle between following the game object and staying stationary. author: Defold Foundation scripts: bee.script, camera.script --- ![camera](camera.png) The setup consists of one `bee` game object that the camera can follow and one `camera` game object containing the camera component. The camera component will when active send view and projection updates to the render script. bee : The bee. Contains: - A *Sprite* component with the bee image. - A script that tells the camera whether it should follow the game object or not. camera : The camera. Contains: - A *Camera* component. The camera component has Orthographic Projection enabled. - A script that controls the camera component.