function init(self) msg.post(".", "acquire_input_focus") model.play_anim("#model", "Idle", go.PLAYBACK_LOOP_FORWARD) -- enabled and disable meshes to get the correct look -- weapons model.set_mesh_enabled("#model", "1H_Sword", true) model.set_mesh_enabled("#model", "1H_Sword_Offhand", false) model.set_mesh_enabled("#model", "2H_Sword", false) -- equipment model.set_mesh_enabled("#model", "Knight_Helmet", true) model.set_mesh_enabled("#model", "Knight_Cape", true) -- different shields model.set_mesh_enabled("#model", "Spike_Shield", true) model.set_mesh_enabled("#model", "Round_Shield", false) model.set_mesh_enabled("#model", "Rectangle_Shield", false) model.set_mesh_enabled("#model", "Badge_Shield", false) end