-- function to convert screen (mouse/touch) coordinates to -- world coordinates given a camera component -- this function will use the camera view and projection to -- translate the screen coordinates into world coordinates local function screen_to_world(x, y, z, camera_id) local projection = camera.get_projection(camera_id) local view = camera.get_view(camera_id) local w, h = window.get_size() -- https://defold.com/manuals/camera/#converting-mouse-to-world-coordinates local inv = vmath.inv(projection * view) x = (2 * x / w) - 1 y = (2 * y / h) - 1 z = (2 * z) - 1 local x1 = x * inv.m00 + y * inv.m01 + z * inv.m02 + inv.m03 local y1 = x * inv.m10 + y * inv.m11 + z * inv.m12 + inv.m13 local z1 = x * inv.m20 + y * inv.m21 + z * inv.m22 + inv.m23 return x1, y1, z1 end function init(self) -- send input events to this script msg.post(".", "acquire_input_focus") end function on_input(self, action_id, action) if action_id == hash("touch") and action.pressed then -- convert mouse/touch screen position to world position local worldx, worldy = screen_to_world(action.screen_x, action.screen_y, 0, "#camera") local world = vmath.vector3(worldx, worldy, 0) go.animate(".", "position", go.PLAYBACK_ONCE_FORWARD, world, go.EASING_LINEAR, 0.5, 0) end end