--- tags: render title: World to Screen brief: This example demonstrates how to convert 3D world coordinates to 2D screen coordinates using camera transformations. author: Artsiom Trubchyk scripts: player.script thumbnail: thumbnail.png --- This example shows how to convert world positions to screen coordinates for UI positioning. It features: * A `world_to_screen()` function that transforms 3D world positions to 2D screen coordinates using the camera's view and projection matrices. * A ghost character that rotates around a crypt in 3D space while floating up and down. * A player name label in the GUI that follows the character's world position by converting it to screen coordinates. * Demonstrates practical use of world-to-screen conversion for positioning UI elements relative to 3D objects.