name: "game" scale_along_z: 0 embedded_instances { id: "level" data: "components {\n" " id: \"level\"\n" " component: \"/example/level.tilemap\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " property_decls {\n" " }\n" "}\n" "components {\n" " id: \"collisions\"\n" " component: \"/example/collisions.script\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " property_decls {\n" " }\n" "}\n" "embedded_components {\n" " id: \"collisionobject\"\n" " type: \"collisionobject\"\n" " data: \"collision_shape: \\\"/example/level.tilemap\\\"\\n" "type: COLLISION_OBJECT_TYPE_STATIC\\n" "mass: 0.0\\n" "friction: 0.1\\n" "restitution: 0.5\\n" "group: \\\"\\\"\\n" "mask: \\\"enemy\\\"\\n" "linear_damping: 0.0\\n" "angular_damping: 0.0\\n" "locked_rotation: false\\n" "bullet: false\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "embedded_components {\n" " id: \"enemyfactory\"\n" " type: \"factory\"\n" " data: \"prototype: \\\"/example/enemy.go\\\"\\n" "load_dynamically: false\\n" "dynamic_prototype: false\\n" "\"\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" "}\n" "" position { x: -25.0 y: -25.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } scale3 { x: 1.0 y: 1.0 z: 1.0 } }