embedded_components { id: "sprite" type: "sprite" data: "default_animation: \"enemyFloating_1\"\n" "material: \"/builtins/materials/sprite.material\"\n" "blend_mode: BLEND_MODE_ALPHA\n" "textures {\n" " sampler: \"texture_sampler\"\n" " texture: \"/assets/sprites.atlas\"\n" "}\n" "" position { x: 0.0 y: 0.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } } embedded_components { id: "collisionobject" type: "collisionobject" data: "collision_shape: \"\"\n" "type: COLLISION_OBJECT_TYPE_DYNAMIC\n" "mass: 1.0\n" "friction: 0.1\n" "restitution: 0.5\n" "group: \"enemy\"\n" "mask: \"ground\"\n" "mask: \"danger\"\n" "mask: \"enemy\"\n" "embedded_collision_shape {\n" " shapes {\n" " shape_type: TYPE_SPHERE\n" " position {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " index: 0\n" " count: 1\n" " id: \"\"\n" " }\n" " shapes {\n" " shape_type: TYPE_SPHERE\n" " position {\n" " x: -15.0\n" " y: 14.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " index: 1\n" " count: 1\n" " id: \"\"\n" " }\n" " shapes {\n" " shape_type: TYPE_SPHERE\n" " position {\n" " x: 15.0\n" " y: 14.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " index: 2\n" " count: 1\n" " id: \"\"\n" " }\n" " shapes {\n" " shape_type: TYPE_SPHERE\n" " position {\n" " x: 15.0\n" " y: -14.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " index: 3\n" " count: 1\n" " id: \"\"\n" " }\n" " shapes {\n" " shape_type: TYPE_SPHERE\n" " position {\n" " x: -15.0\n" " y: -14.0\n" " z: 0.0\n" " }\n" " rotation {\n" " x: 0.0\n" " y: 0.0\n" " z: 0.0\n" " w: 1.0\n" " }\n" " index: 4\n" " count: 1\n" " id: \"\"\n" " }\n" " data: 20.0\n" " data: 6.0\n" " data: 6.0\n" " data: 6.0\n" " data: 6.0\n" "}\n" "linear_damping: 0.0\n" "angular_damping: 0.0\n" "locked_rotation: false\n" "bullet: false\n" "" position { x: 0.0 y: 0.0 z: 0.0 } rotation { x: 0.0 y: 0.0 z: 0.0 w: 1.0 } }