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- #version 140
- in vec4 position;
- in vec2 texcoord0;
- uniform vp_uniforms
- {
- mat4 mtx_worldview;
- mat4 mtx_proj;
- vec4 uv_params;
- };
- out vec2 var_texcoord0;
- void main()
- {
- // uv_params.x = repeat scale on U axis (tiles across width)
- // uv_params.y = repeat scale on V axis (tiles across height)
- // uv_params.z = scroll offset on U axis (normalized 0..1)
- // uv_params.w = scroll offset on V axis (normalized 0..1)
- var_texcoord0 = texcoord0 * uv_params.xy + uv_params.zw;
- gl_Position = mtx_proj * mtx_worldview * vec4(position.xyz, 1.0);
- }
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