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- #version 140
- in mediump vec2 var_texcoord0;
- out vec4 out_fragColor;
- uniform mediump sampler2D tex0;
- void main()
- {
- vec4 color = texture(tex0, var_texcoord0.xy);
- color.r = 1.0 - color.r;
- color.g = 1.0 - color.g;
- color.b = 1.0 - color.b;
-
- out_fragColor = vec4(color.rgb,1.0);
- }
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