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- #version 140
- in mediump vec2 var_texcoord0;
- out vec4 out_fragColor;
- uniform mediump sampler2D tex0;
- uniform fs_uniforms
- {
- mediump vec4 resolution;
- };
- // https://www.shadertoy.com/view/XdXXD4
- void main()
- {
- vec2 uv = var_texcoord0.xy;
- vec4 col = texture(tex0, uv );
- // scanline
- float scanline = sin(uv.y*resolution.y)*0.04;
- col -= scanline;
- out_fragColor = col;
- }
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