repeating_background.fp 178 B

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  1. #version 140
  2. in mediump vec2 var_texcoord0;
  3. out vec4 out_fragColor;
  4. uniform mediump sampler2D texture0;
  5. void main()
  6. {
  7. out_fragColor = texture(texture0, var_texcoord0);
  8. }