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- local function load_level(level_name)
- local level_path = "/levels/" .. level_name .. ".json" -- <1>
- local data = sys.load_resource(level_path) -- <2>
- local json_data = json.decode(data) -- <3>
- label.set_text("#title", json_data.title) -- <4>
- end
- function init(self)
- msg.post(".", "acquire_input_focus")
- end
- function on_input(self, action_id, action)
- if action_id == hash("key_1") then
- if action.released then
- load_level("level_001")
- end
- elseif action_id == hash("key_2") then
- if action.released then
- load_level("level_002")
- end
- end
- end
- --[[
- 1. Convinience sake we only want pass in the name of the level, but to load the resource we need to give it the full path.
- 2. Load the resource, this will return a string.
- 3. Use the json.decode to make our string into a lua table.
- 4. Use the loaded level data in whatever way we want.
- --]]
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