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- local function update_index_text(index, total)
- local index_text = gui.get_node("index_text")
- gui.set_text(index_text, index .."/".. total)
- end
- local function update_easing_text(easing_name)
- local easing_text = gui.get_node("easing_text")
- gui.set_text(easing_text, "go.".. easing_name)
- end
- local function change_function_graph(easing_name)
- local node = gui.get_node("function_graph")
- gui.play_flipbook(node, string.lower(easing_name))
- end
- local function prev_button_clicked(self)
- msg.post("/demo#controller", "prev_easing_demo")
- end
- local function next_button_clicked(self)
- msg.post("/demo#controller", "next_easing_demo")
- end
- function init(self)
- msg.post(".", "acquire_input_focus")
- end
- function final(self)
- msg.post(".", "release_input_focus")
- end
- function on_message(self, message_id, message)
- if message_id == hash("demo_changed") then
- update_index_text(message.index, message.total)
- update_easing_text(message.easing_name)
- change_function_graph(message.easing_name)
- end
- end
- function on_input(self, action_id, action)
- if not action_id then return end -- ignore mouse/finger position
- if action_id == hash("touch") and action.pressed then
- local prev = gui.get_node("prev_button")
- local next = gui.get_node("next_button")
- if gui.pick_node(prev, action.x, action.y) then
- prev_button_clicked(self)
- elseif gui.pick_node(next, action.x, action.y) then
- next_button_clicked(self)
- end
- end
- end
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