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- function init(self)
- msg.post(".", "acquire_input_focus") -- <1>
- end
- function on_input(self, action_id, action)
- if action_id == hash("touch") and action.pressed then -- <2>
- local pos = vmath.vector3(action.x, action.y, 0) -- <3>
- local carrot_id = factory.create("#carrotfactory", pos) -- <4>
- go.animate(carrot_id, "euler.z", go.PLAYBACK_ONCE_FORWARD, 360, go.EASING_LINEAR, 1, 0, function() -- <5>
- go.delete(carrot_id) -- <6>
- end)
- end
- end
- --[[
- 1. Acquire input focus so we get input from the engine.
- 2. If the user clicks.
- 3. Set the spawning position to the mouse click position.
- 4. Tell the component "carrotfactory" ("#" denotes a component in the
- current game object) to spawn a game object according to its prototype.
- The function returns the id of the new game object.
- 5. Rotate the new game object.
- 6. Delete the game object
- --]]
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