get_set_material.fp 276 B

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  1. varying mediump vec2 var_texcoord0;
  2. varying lowp vec4 var_color;
  3. uniform lowp sampler2D texture_sampler;
  4. void main()
  5. {
  6. lowp vec4 tex = texture2D(texture_sampler, var_texcoord0.xy);
  7. gl_FragColor = tex * var_color * vec4(var_texcoord0.y, var_texcoord0.x, 0.0, 1.0);
  8. }