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- varying mediump vec2 var_texcoord0;
- varying lowp vec4 var_color;
- uniform lowp sampler2D texture_sampler;
- void main()
- {
- lowp vec4 tex = texture2D(texture_sampler, var_texcoord0.xy);
- gl_FragColor = tex * var_color * vec4(var_texcoord0.y, var_texcoord0.x, 0.0, 1.0);
- }
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