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- function init(self)
- msg.post(".", "acquire_input_focus") -- <1>
- self.button = gui.get_node("button") -- <2>
- self.text = gui.get_node("text") -- <3>
- self.is_over = false -- <4>
- end
- function on_input(self, action_id, action)
- if action_id == nil then --<5>
- if gui.pick_node(self.button, action.x, action.y) then -- <6>
- if not self.is_over then
- gui.set_text(self.text, "HELLO!") -- <7>
- self.is_over = true
- end
- else
- if self.is_over then
- gui.set_text(self.text, "BUTTON") -- <8>
- self.is_over = false
- end
- end
- end
- end
- --[[
- 1. Tell the engine that this game object wants to receive input.
- 2. Get the instance for the node named "button" (the button box).
- 3. Get the instance for the node named "text" (the button label).
- 4. Trigger for locking multiple execution.
- 5. If action_id equal nil (pointer is moving)
- 6. Check if the pointer position (`action.x` and `action.y`) is within the boundaries of
- the button node.
- 7. Change the label text in pointer over case.
- 8. Change the label text to default value.
- --]]
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