noise.vp 378 B

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  1. #version 140
  2. in highp vec4 position;
  3. in mediump vec2 texcoord0;
  4. in mediump vec3 normal;
  5. uniform vp_uniforms
  6. {
  7. mediump mat4 mtx_worldview;
  8. mediump mat4 mtx_proj;
  9. };
  10. out highp vec4 var_position;
  11. out mediump vec2 var_texcoord0;
  12. void main()
  13. {
  14. highp vec4 p = mtx_worldview * vec4(position.xyz, 1.0);
  15. var_texcoord0 = texcoord0;
  16. gl_Position = mtx_proj * p;
  17. }