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- #version 140
- in highp vec4 position;
- in mediump vec2 texcoord0;
- in mediump vec3 normal;
- uniform vp_uniforms
- {
- mediump mat4 mtx_worldview;
- mediump mat4 mtx_proj;
- };
- out highp vec4 var_position;
- out mediump vec2 var_texcoord0;
- void main()
- {
- highp vec4 p = mtx_worldview * vec4(position.xyz, 1.0);
- var_texcoord0 = texcoord0;
- gl_Position = mtx_proj * p;
- }
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