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- function init(self)
- -- get the sprite size from the sprite component propertry 'size'
- local size = go.get("#sprite", "size")
- -- set the size on the sprite material in the custom vertex attribute 'sprite_size'
- go.set("#sprite", "sprite_size", size)
- -- rotate the sprite
- go.animate(".", "euler.z", go.PLAYBACK_LOOP_FORWARD, 360, go.EASING_LINEAR, 5)
- end
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