tags: mesh title: Textured Mesh brief: This example shows how to create a textured mesh component in the shape of a rectangle. author: Defold Foundation
This example contains a game object with a mesh component in the shape of a rectangle (quad). The quad is defined in quad.buffer as the four points (triangle strip) in the position stream. The triangle also defines the texture coordinate (UV) at each point.
[
{
"name": "position",
"type": "float32",
"count": 3,
"data": [
-0.5, -0.5, 0,
0.5, -0.5, 0,
-0.5, 0.5, 0,
0.5, 0.5, 0
]
},
{
"name": "texcoord0",
"type": "float32",
"count": 2,
"data": [
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0
]
}
]
Texture by Kenney.nl