mesh.vp 269 B

12345678910111213
  1. uniform mediump mat4 mtx_worldview;
  2. uniform mediump mat4 mtx_proj;
  3. attribute mediump vec4 position;
  4. attribute mediump vec4 color0;
  5. varying mediump vec4 var_color;
  6. void main()
  7. {
  8. gl_Position = mtx_proj * mtx_worldview * vec4(position.xyz, 1.0);
  9. var_color = color0;
  10. }