- uniform mediump mat4 mtx_worldview;
- uniform mediump mat4 mtx_proj;
- attribute mediump vec4 position;
- attribute mediump vec4 color0;
- varying mediump vec4 var_color;
- void main()
- {
- gl_Position = mtx_proj * mtx_worldview * vec4(position.xyz, 1.0);
- var_color = color0;
- }
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