tags: model title: Skybox brief: This example shows how to create a skybox using a cubemap texture. author: Defold Foundation scripts: skybox.fp, skybox.vp
This example shows how to create a skybox. A skybox is a technique that makes the scene look bigger and more impressive by wrapping the viewer with a texture that goes around the camera 360 degrees.
An in-depth explanation of skybox rendering can be found in Tutorial 25 of OGL Dev.
One of the key components of a skybox is the cubemap texture. A cubemap is a texture that contains 6 individual 2D textures that each form one side of a cube: a textured cube.
The cubemap is projected on a sphere or a cube positioned in such a way that the camera and other objects are placed inside the cubemap:
Skybox texture by Jockum Skoglund aka hipshot. Free to use.