example.md 1.0 KB


tags: physics title: Dynamic physics

brief: This example shows a simple setup with dynamic physics objects.

dynamic

The setup consists of three game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.

block1 : The rectangular stone block. Contains:

  • A Sprite component with the stone block image.
  • A Collision object component. The Type is set to DYNAMIC, Friction is set to 0 and Restitution to 1.0 (it will bounce forever). A box Shape matching the sprite image is added to the components.

block2 : The square stone block. Contains:

  • A Sprite component with the stone block image.
  • A Collision object component. Also has Type set to DYNAMIC, Friction set to 0 and Restitution to 1.0. A box Shape matching the sprite image is added to the components.

walls : The outer walls. Contains:

  • A Collision object component. The Type is set to STATIC. 4 box Shapes are added to the component. These are placed just outside of the game view.