tags: physics title: Hinge joint physics brief: This example shows a simple setup with a dynamic body physics object and two dynamic wheel physics object joined together with a joint of type "hinge". The hinge joint can simulate an axle or a pin on which other object is rotating in respect to the base. The example shows how to create, destroy and change properties of the joints. author: Pawel Jarosz
The setup consists of four game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.
body : The square stone block. Contains:
DYNAMIC. A box Shape matching the sprite image is added to the components.frontwheel : The cirular metal wheel. Contains:
DYNAMIC, Friction set to 0.9 and Restitution to 0.1. A box Shape matching the sprite image is added to the components.backwheel : The same as above.
walls : The outer walls. Contains:
STATIC. 4 box Shapes are added to the component. These are placed just outside of the game view.