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- local BUNNY_IMAGES = {
- hash("rabbitv3_batman"),
- hash("rabbitv3_bb8"),
- hash("rabbitv3"),
- hash("rabbitv3_ash"),
- hash("rabbitv3_frankenstein"),
- hash("rabbitv3_neo"),
- hash("rabbitv3_sonic"),
- hash("rabbitv3_spidey"),
- hash("rabbitv3_stormtrooper"),
- hash("rabbitv3_superman"),
- hash("rabbitv3_tron"),
- hash("rabbitv3_wolverine"),
- }
- local DISPLAY_WIDTH = sys.get_config_int("display.width")
- local DISPLAY_HEIGHT = sys.get_config_int("display.height")
- local SPAWN_COUNT = 1000
- local function spawn(self, amount)
- for i=1,amount do
- local bunny = factory.create("#factory")
- if bunny then
- local img = BUNNY_IMAGES[math.random(1, #BUNNY_IMAGES)]
- sprite.play_flipbook(msg.url(nil, bunny, "sprite"), img)
- go.set_position(vmath.vector3(math.random(DISPLAY_WIDTH), DISPLAY_HEIGHT, 0), bunny)
- go.animate(bunny, "position.y", go.PLAYBACK_LOOP_PINGPONG, 40, go.EASING_INQUAD, 2, math.random())
- self.bunnies = self.bunnies + 1
- else
- print("Unable to create more bunnies")
- break
- end
- end
- end
- function init(self)
- msg.post(".", "acquire_input_focus")
- self.frames = {}
- self.bunnies = 0
- spawn(self, SPAWN_COUNT)
- end
- function update(self, dt)
- self.frames[#self.frames + 1] = socket.gettime()
- local fps = 0
- if #self.frames == 61 then
- table.remove(self.frames, 1)
- fps = 1 / ((self.frames[#self.frames] - self.frames[1]) / (#self.frames - 1))
- end
- label.set_text("#label", ("Bunnies: %d FPS: %.2f. Click to add more"):format(self.bunnies, fps))
- end
- function on_input(self, action_id, action)
- if action_id == hash("touch") and action.released and action.y < 1030 then
- spawn(self, SPAWN_COUNT)
- end
- end
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