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- function init(self)
- local rectangle_size = go.get("#stone", "size") -- <1>
- local square_size = go.get("square#stone", "size") -- <2>
- label.set_text("#info", "" .. rectangle_size.x .. "x" .. rectangle_size.y) -- <3>
- label.set_text("square#info", "" .. square_size.x .. "x" .. square_size.y) -- <4>
- end
- --[[
- 1. Read the size of the sprite with id `stone` on the same game object as this script (the game object with id `rectangle`).
- 2. Read the size of the sprite with id `stone` on the game object with id `square`.
- 3. Set the text of the label with id `info` on the same game object as this script (the game object with id `rectangle`).
- 4. Set the text of the label with id `info` on the game object with id `square`.
- --]]
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