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- function init(self)
- self.count = 0 -- <1>
- local interval = 1 -- <2>
- local repeating = true -- <3>
- self.timer = timer.delay(interval, repeating, function() -- <4>
- self.count = self.count + 1 -- <5>
- local node = gui.get_node("counter") -- <6>
- gui.set_text(node, self.count) -- <7>
- end)
- msg.post(".", "acquire_input_focus") -- <8>
- end
- function on_input(self, action_id, action)
- if action_id == hash("touch") and action.pressed then -- <9>
- timer.trigger(self.timer) -- <10>
- end
- end
- --[[
- 1. Start the count with value 0.
- 2. We will use interval of 1 [s].
- 3. We will be repeating the timer endlessly.
- 4. Start the timer with interval (1s) and repeating (true) and pass a callback function.
- Store the handle to the timer in self.timer.
- 5. The function will be called every 1s, so increase the count by 1 each time.
- 6. Get the counter text node.
- 7. Update the counter text node with an increased count.
- 8. Tell the engine that this game object wants to receive input.
- 9. If the user clicks.
- 10. Trigger the timer's callback function asynchronously using the saved self.timer handle.
- --]]
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