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Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 vuosi sitten
  moudgils f47a05237a Attach support for Metal shader debug symbols when explicitly asked (#98) 2 vuotta sitten
  moudgils 6b0de92cac Fixes for Iphone 8 Max. The main fix is the gpu crash related to skinning amongst other minor cleanup. 2 vuotta sitten
  Guthrie Adams c2205bfc1d fixing precompiled shader builder warnings caused by incorrect job dependency configuration 2 vuotta sitten
  o3de-issues-bot 34fc7bf88a Update 3P version and SHA256 hash for DirectXShaderCompilerDxc-1.7.2308 (#16822) 2 vuotta sitten
  moudgils 3b9855de9e Fix various issues related to iOS build and run on Iphone 8 (#16357) 2 vuotta sitten
  galibzon 755dc58916 Remove m_buildTimeStamp from ShaderAsset and ShaderVariantAsset (#15592) 2 vuotta sitten
  galibzon 3a1423a5ce Added "OrderOnly" job dependency. (#15551) 2 vuotta sitten
  moudgils 2a77126030 Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742) 2 vuotta sitten
  galibzon 4244bc287a Updated the ShaderVariantAssetBuilder. (#15426) 2 vuotta sitten
  galibzon 69dbcd08a5 Atom/galibzon/shader variant list builder (#14816) 3 vuotta sitten
  santorac 1dd768d9d5 Fixed the issue where dependencies were not being reported on the material type's shader code file. I just updated the regex (which is already a bit hacky anyway) to treat "#define MATERIAL_TYPE_AZSLI_FILE_PATH" as an include statement for dependency tracking purposes. 3 vuotta sitten
  rgba16f 263eb26fdb Enable global access to resources using bindless paradigm (#13281) 3 vuotta sitten
  dmcdiarmid-ly 7734e944c3 Checked for a supported platform API before adding the azshadervariant to the product dependencies 3 vuotta sitten
  dmcdiarmid-ly 05147cf48d Filter the root shader variant assets by the supported shader platform APIs when cloning the shader asset 3 vuotta sitten
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 3 vuotta sitten
  santorac a6480c993f Fixed Dx12 shader stage visibility mask. 3 vuotta sitten
  galibzon 6912c88b08 All compilation flags required for shader (#7931) 3 vuotta sitten
  Jeremy Ong aec7b58c39 Introduce Atom/GraphicsDevMode settings registry key 4 vuotta sitten
  Jeremy Ong 743ade1765 Add "Definitions" field to shader asset 4 vuotta sitten
  dmcdiarmid-ly 2b103ce445 Added support for supervariants to the PrecompiledShaderBuilder 4 vuotta sitten
  rgba16f 67689d48cc Add precise keyword to the depth and forward pass shaders. (#6536) 4 vuotta sitten
  galibzon b0dfe26232 The Build Time Stamp of ShaderAsset And (#5373) 4 vuotta sitten
  galibzon cf90d7a594 ShaderVariantAssetBuilder: Provide registry property to disable (#5029) 4 vuotta sitten
  santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 vuotta sitten
  galibzon 63140dc247 Atom/galibzon/atom 4608/inline to root constant (#4897) 4 vuotta sitten
  santorac 7aa24fd58f Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used. 4 vuotta sitten
  galibzon 4cac875589 [ATOM-15058] Remove Automatic Entry Point Detection (#3150) 4 vuotta sitten
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 vuotta sitten
  galibzon 32a2796620 [ATOM-15978] ShaderVariantAssetBuilder needs to fill up ShaderPlatformInterface::m_srgLayouts for Metal (#2156) 4 vuotta sitten