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Історія комітів

Автор SHA1 Опис Дата
  Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 рік тому
  Guthrie Adams 8bbc864eeb Unrelated formatting and move operator change 2 роки тому
  siliconvoodoo d26a488a1f [SMC] recompaction + shader builds (#17026) 2 роки тому
  ANT/guthadam b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 2 роки тому
  Guthrie Adams 225106d58f Minor change to use move operation inserting dependency info into containers 2 роки тому
  galibzon 755dc58916 Remove m_buildTimeStamp from ShaderAsset and ShaderVariantAsset (#15592) 2 роки тому
  allisaurus 1f3426fe99 Merge commit '6c98c7451a4ca5c7e379dfb9c371480744ff4f33' into allisaurus/gitflow_230327_o3de_3 2 роки тому
  galibzon 6c98c7451a Fixes #15149 (#15335) 2 роки тому
  galibzon e282c39b69 Atom/galibzon/shader debug symbols (#15176) 2 роки тому
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 роки тому
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 роки тому
  rgba16f 263eb26fdb Enable global access to resources using bindless paradigm (#13281) 3 роки тому
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 3 роки тому
  lumberyard-employee-dm fb022b79ae Updating the Uuid class to be constexpr (#11810) 3 роки тому
  Bindless-Chicken 423e167b83 Review fixes 3 роки тому
  Bindless-Chicken 67d8896816 Add unused target blend state warning 3 роки тому
  Bindless-Chicken 49be85c6c9 Expose full blend state info to shaders 3 роки тому
  galibzon 6912c88b08 All compilation flags required for shader (#7931) 3 роки тому
  Jeremy Ong 743ade1765 Add "Definitions" field to shader asset 4 роки тому
  galibzon b0dfe26232 The Build Time Stamp of ShaderAsset And (#5373) 4 роки тому
  galibzon b541d69efc DXC Validation Error Difficult to See in AP Window (#4982) 4 роки тому
  santorac 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 роки тому
  Esteban Papp f3e6adce7f LYN-6882 release builds are executing code in asserts (#4305) 4 роки тому
  galibzon 169b8f3679 [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 роки тому
  srikappa-amzn b2963f2bc1 Renamed AtomMaxFileSize to DefaultMaxFileSize (#4067) 4 роки тому
  srikappa-amzn 5a6daf4352 Maximize read file size limit and set it to 1MiB for Atom use cases 4 роки тому
  Steve Pham fa0f2a1007 Fix unused warnings release (#3677) 4 роки тому
  santorac ccd648c600 Removed unnecessary print statements 4 роки тому
  santorac 7aa24fd58f Fixed shader variant hot reload which was failing due to mismatched timestamps. The ShaderAsset was using microseconds and the ShaderVariantAsset was using system ticks. Since ticks will always be higher than microseconds, stale variants were not prevented from being used. 4 роки тому
  chcurran de9e991ccc merge development 4 роки тому