antonmic
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fe18000f40
Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling.
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пре 1 година |
Akio Gaule
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89ac8b5185
Fix tabs
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пре 1 година |
Akio Gaule
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eb02979e85
Merge branch 'development' into mobile_pipeline
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пре 1 година |
Akio Gaule
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04c7ff5eef
Refactor solution by spliting function when material asset is ready
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пре 1 година |
Akio Gaule
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e329de6eaf
Fix decal material when asset is already loaded
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пре 1 година |
moudgils
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b6800d426a
Add support for cpu culling for simplepoint and simplepunctual lights (#148)
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пре 2 година |
moudgils
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c8ca92868b
Shader options for simple point/spot lights and decals (#128)
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пре 2 година |
moudgils
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ed2f49bd2d
Add support for Decal color and decal color factor to help modulate decal color (#117)
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пре 2 година |
Akio Gaule
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579a20725f
Address PR comments
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пре 2 година |
Akio Gaule
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6d23563d2b
Add CPU culling for decals
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пре 2 година |
Qing Tao
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047abe1818
Merge commit 'e2fa2443f2cb6386234269aba1d44ca102848391' into qingtao/gitflow_220420_o3de
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пре 2 година |
chanmosq
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e901dbc09e
Resolved issue with error message
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пре 2 година |
chanmosq
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92ab9e22d9
Improved error message for decal crash #15190
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пре 2 година |
chanmosq
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f6996b40aa
Fix decal crash #15190
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пре 2 година |
chanmosq
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c0141e00c4
Fix decal crash #15190
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пре 2 година |
Ken Pruiksma
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be19aa3a42
All decals no longer break if a decal material is missing. (#15369)
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пре 2 година |
windbagjacket
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4ccc778b47
Added slider to decal component to control normal map opacity (#7622)
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пре 4 година |
lumberyard-employee-dm
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b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
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пре 4 година |
santorac
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45429872d6
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
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пре 4 година |
Esteban Papp
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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пре 4 година |
lumberyard-employee-dm
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97e9f4dc7d
[LYN-6838] Various Monolithic shutdown fixes for the GameLauncher (#4564)
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пре 4 година |
mrieggeramzn
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ba23583d5f
Adding gadams feedback
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пре 4 година |
mrieggeramzn
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76de21940d
Fixup merge
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пре 4 година |
mrieggeramzn
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db68911c9a
Merging
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пре 4 година |
mrieggeramzn
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b3d7de1e78
Improvements. You can now call SetDecalMaterial() with any permutation and it works as expected
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пре 4 година |
mrieggeramzn
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60a0d2ba01
Atom/mriegger/decalnormalmaps (#4302)
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пре 4 година |
mrieggeramzn
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65e375bb42
Guthries excellent recommendation
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пре 4 година |
Scott Romero
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36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
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пре 4 година |
moudgils
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b2b6886338
Fixes asserts related to buffer allocation using null rhi (#3367)
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пре 4 година |
Jeremy Ong
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a5f072f7a9
Remove statistics profiler
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пре 4 година |