Commit History

Author SHA1 Message Date
  Joerg H. Mueller 63cf73d5a5 Merge branch 'development' into multi-device-resources-rebase 1 year ago
  Markus Prettner ece50ceb59 Add missing "SetProceduralGeometryMaterial" method to RayTracingFeatureProcessor (#18030) 1 year ago
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 1 year ago
  Joerg H. Mueller be347b7d77 Bindless 1 year ago
  Joerg H. Mueller 706a4b57b6 Compile fixes for development rebase. 1 year ago
  Martin Winter dac03f5c01 RayTracing-related resources 2 years ago
  Martin Winter 41538b6305 Missing image/buffer resources in ModelLod 2 years ago
  Martin Winter 491f7c25dc Adding missing image conversions 2 years ago
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 1 year ago
  Markus Prettner c7c6817c9a Extract ring buffer handling for RT buffers to separate class (#17774) 1 year ago
  Markus Prettner 820e6b3c30 Add support for intersection shaders (#17734) 1 year ago
  timstullich 6a5bea01b5 Added Support For Raytracing Against Skinned Meshes (#16647) 2 years ago
  moudgils f27873ef31 - Update Vulkan Validation package (#16625) 2 years ago
  dmcdiarmid-ly 289316b9cd Fix for RayTracing MaterialInfo Vulkan validation errors 2 years ago
  dmcdiarmid-ly 1861f9252b Hybrid SSR-RayTraced Reflections 2 years ago
  dmcdiarmid-ly 8fd4e6d9c7 Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg 3 years ago
  dmcdiarmid-ly 4467d4093c Set only one RayTracingAccelerationStructurePass active per scene 3 years ago
  Chris Burel 8b652c8f94 Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate 3 years ago
  dmcdiarmid-ly b05fde3984 Added emissive material support to RayTracing and DiffuseGI shaders 3 years ago
  Ken Pruiksma 7e761afc5d Removing the need to register a feature processor before enabling it (#11041) 3 years ago
  dmcdiarmid-ly 1ce3028b3b Added terrain mesh to the ray tracing scene. 3 years ago
  dmcdiarmid-ly 125d2322ea Minor changes. 3 years ago
  dmcdiarmid-ly f05100321b RayTracing performance improvements 3 years ago
  dmcdiarmid-ly 5f7a30f8da Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. 4 years ago
  dmcdiarmid-ly a1be8f832e Build BLAS objects from the BLAS instance list instead of the mesh list 4 years ago
  dmcdiarmid-ly c58a742296 Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification. 4 years ago
  moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
  dmcdiar 2dc7b517d1 Cached BLAS objects at the sub-mesh level 4 years ago
  dmcdiar 154b6dc461 Added a mutex to protect the mesh and BLAS lists in the RayTracingFeatureProcessor 4 years ago
  dmcdiar efce1033bc Instanced the RayTracingBLAS objects to enable re-use when the same model is added multiple times. 4 years ago