Joerg H. Mueller
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63cf73d5a5
Merge branch 'development' into multi-device-resources-rebase
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1 year ago |
Markus Prettner
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ece50ceb59
Add missing "SetProceduralGeometryMaterial" method to RayTracingFeatureProcessor (#18030)
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1 year ago |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 year ago |
Joerg H. Mueller
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be347b7d77
Bindless
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1 year ago |
Joerg H. Mueller
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706a4b57b6
Compile fixes for development rebase.
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1 year ago |
Martin Winter
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dac03f5c01
RayTracing-related resources
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2 years ago |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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2 years ago |
Martin Winter
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491f7c25dc
Adding missing image conversions
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2 years ago |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 year ago |
Markus Prettner
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c7c6817c9a
Extract ring buffer handling for RT buffers to separate class (#17774)
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1 year ago |
Markus Prettner
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820e6b3c30
Add support for intersection shaders (#17734)
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1 year ago |
timstullich
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6a5bea01b5
Added Support For Raytracing Against Skinned Meshes (#16647)
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2 years ago |
moudgils
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f27873ef31
- Update Vulkan Validation package (#16625)
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2 years ago |
dmcdiarmid-ly
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289316b9cd
Fix for RayTracing MaterialInfo Vulkan validation errors
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2 years ago |
dmcdiarmid-ly
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1861f9252b
Hybrid SSR-RayTraced Reflections
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2 years ago |
dmcdiarmid-ly
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8fd4e6d9c7
Changed the RayTracingFeatureProcessor and associated shaders to use the bindless Srg
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3 years ago |
dmcdiarmid-ly
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4467d4093c
Set only one RayTracingAccelerationStructurePass active per scene
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3 years ago |
Chris Burel
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8b652c8f94
Add AZ_CLASS_ALLOCATOR macros to subclasses as appropriate
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3 years ago |
dmcdiarmid-ly
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b05fde3984
Added emissive material support to RayTracing and DiffuseGI shaders
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3 years ago |
Ken Pruiksma
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7e761afc5d
Removing the need to register a feature processor before enabling it (#11041)
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3 years ago |
dmcdiarmid-ly
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1ce3028b3b
Added terrain mesh to the ray tracing scene.
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3 years ago |
dmcdiarmid-ly
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125d2322ea
Minor changes.
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3 years ago |
dmcdiarmid-ly
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f05100321b
RayTracing performance improvements
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3 years ago |
dmcdiarmid-ly
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5f7a30f8da
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls.
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4 years ago |
dmcdiarmid-ly
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a1be8f832e
Build BLAS objects from the BLAS instance list instead of the mesh list
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4 years ago |
dmcdiarmid-ly
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c58a742296
Switched to a single merged ProbeData texture instead of separate textures for Relocation and Classification.
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4 years ago |
moudgils
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5cefd552a6
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
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4 years ago |
dmcdiar
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2dc7b517d1
Cached BLAS objects at the sub-mesh level
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4 years ago |
dmcdiar
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154b6dc461
Added a mutex to protect the mesh and BLAS lists in the RayTracingFeatureProcessor
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4 years ago |
dmcdiar
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efce1033bc
Instanced the RayTracingBLAS objects to enable re-use when the same model is added multiple times.
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4 years ago |