Joerg H. Mueller
|
02f1d59375
Removing the prefix from all MultiDevice classes.
|
1 年之前 |
Joerg H. Mueller
|
edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
|
1 年之前 |
moudgils
|
75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
|
2 年之前 |
Qing Tao
|
0ed29d3c26
Multiple fixes with game launcher for loft scene (#16350)
|
2 年之前 |
Jackie9527
|
152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
|
3 年之前 |
Ken Pruiksma
|
d8d81ea561
Fixing full screen shadow bug with msaa. (#14342)
|
3 年之前 |
antonmic
|
06b7516308
Changing back to Fullscreen Tri instead of compute shader for fullscreen shadows
|
3 年之前 |
antonmic
|
768380cb7d
Fix for TDR caused by fullscreen shadow shader
|
3 年之前 |
antonmic
|
5a6f2f99ec
fixes and touch ups for fullscreen shadow technique - quality is now in a pretty good state with default settings
|
3 年之前 |
mrieggeramzn
|
01625d27ba
Addressing feedback
|
3 年之前 |
mrieggeramzn
|
f24314a6b7
faster, simpler
|
4 年之前 |
mrieggeramzn
|
af6e4aa0af
Adding in lightindex
|
4 年之前 |
mrieggeramzn
|
345aa3dad8
Adding connection between FP and the fullscreen pass
|
4 年之前 |
mrieggeramzn
|
507ff2ec2c
adding width heigh to cbuffer
|
4 年之前 |
mrieggeramzn
|
673b241910
sort of working
|
4 年之前 |
mrieggeramzn
|
00c06a723c
it works!
|
4 年之前 |