Commit History

Autor SHA1 Mensaxe Data
  Guthrie Adams 0df3f1817f Addressing PR feedback with function to create job dependencies %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 03c4ebde0a Completely deleting get and add possible dependencies utility functions to instead directly add source or job dependencies as needed. %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 4a6bdd157f Replaced usage of add possible dependencies function with absolute and wild card job dependencies. %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams d1e7ba555c Changed the material builder intermediate material asset dependency to be explicit and added implicit wild card shader dependencies to prevent material builder from processing before shaders are complete %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 1434cd91e9 Shaders and materials passing without failure but not triggering job dependency for materials %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams db580d3192 Updated get possible dependency paths to return wild cards for incomplete paths. %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams b4b7976190 Removing second resolve when predicting intermediate material type path because it was already resolved to load the material type source data. %!s(int64=2) %!d(string=hai) anos
  ANT/guthadam b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC %!s(int64=2) %!d(string=hai) anos
  ANT/guthadam 88a2ecc129 fixing material builder and material type builder for Jenkins AR and server builds %!s(int64=2) %!d(string=hai) anos
  ANT/guthadam b9176c8130 Restoring logic to record source dependencies if product dependencies cannot be found so that assets will be reprocessed once they rip here, usually in an intermediate assets %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 94f908d774 fixing issues with material related builders, product dependencies, and relative path warnings %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams de3e0905cf Extracting common code from different paths in material and material type builder %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams 155d3bde22 Clearing additional fingerprint info, switching assets serialization to binary, and updating builder versions %!s(int64=2) %!d(string=hai) anos
  Guthrie Adams ba63b43ebc Changing at possible dependencies function to pass in job dependency type instead of bool %!s(int64=2) %!d(string=hai) anos
  gadams3 4e0b91f51d Material, instance ID, and stability fixes %!s(int64=2) %!d(string=hai) anos
  Qing Tao 7b38210026 Fixed an issue that AP only have one job running when process fbx and material files. (#16698) %!s(int64=2) %!d(string=hai) anos
  gadams3 f2b942ea56 Addressing PR feedback, updating comments, removing unused functions %!s(int64=3) %!d(string=hai) anos
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes %!s(int64=3) %!d(string=hai) anos
  AMZN-stankowi bb3bee9b23 Added an error when materials can't resolve texture paths. (#14276) %!s(int64=3) %!d(string=hai) anos
  santorac f0686828ff Fixed a bug where child materials weren't always reprocessed when they should be, if a .materialtype is changed. See https://github.com/o3de/o3de/issues/13766 %!s(int64=3) %!d(string=hai) anos
  santorac a453124a5d Materials reference the original material type even when intermediate material types are involved. %!s(int64=3) %!d(string=hai) anos
  santorac a5b9c159ee Added support for shader tag 'main' in support of alternative pipelines like deferred. %!s(int64=3) %!d(string=hai) anos
  santorac afd3f29a2c Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type. %!s(int64=3) %!d(string=hai) anos
  santorac 74da2efa8a Reorganized MaterialTypeBuilder to more clearly separate the first stage code from the second stage code. %!s(int64=3) %!d(string=hai) anos
  santorac af0d284b58 Work in progress on the first pass of the material pipeline concept. %!s(int64=3) %!d(string=hai) anos
  santorac 7214648064 Merge branch 'development' into Atom/santorac/SplitMaterialTypeBuilder %!s(int64=3) %!d(string=hai) anos
  santorac 0f68b0a922 Split out MaterialTypeBuilder to be separate from MaterialBuilder. %!s(int64=3) %!d(string=hai) anos
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. %!s(int64=3) %!d(string=hai) anos
  Guthrie Adams 932438a043 Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows %!s(int64=3) %!d(string=hai) anos
  Tommy Walton bea6d0fead Atom/amzn tommy/atom 17289 sponza deadlock (#8997) %!s(int64=3) %!d(string=hai) anos