gadams3
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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3 лет назад |
santorac
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6f88edb883
Updated job key for job dependency in the FBX build pipeline.
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3 лет назад |
santorac
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0f68b0a922
Split out MaterialTypeBuilder to be separate from MaterialBuilder.
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3 лет назад |
Guthrie Adams
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932438a043
Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows
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3 лет назад |
santorac
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59d14fbc09
Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer.
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3 лет назад |
amzn-mike
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7f1e4a8ef3
Merge branch 'development' into Helios_SubIdDependencies
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4 лет назад |
santorac
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01c37d2d63
Fixed whitespace
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4 лет назад |
santorac
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2a7665ed0f
Fixed a simple reversed logic error in MaterialAssetBuilderComponent that caused shader file changes to trigger FBX asset rebuilds.
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4 лет назад |
santorac
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59b3de9715
Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture".
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4 лет назад |
amzn-mike
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6ee5302508
Merge branch 'development' into Helios_SubIdDependencies
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4 лет назад |
Esteban Papp
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b3ba73db3b
Removing unneded include form multiple files
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4 лет назад |
santorac
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638fc027f5
Updated material builder version numbers in case my prior changes were impactful (it might not be necessary but I'm not sure, so just in case)
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4 лет назад |
santorac
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45429872d6
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
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4 лет назад |
santorac
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2d6d14abf7
Changed MaterialAsset::GetPropertyValues to not auto-finalize. Client code must call Finalize manually. It's better to avoid unexpected side-effects from a const getter function.
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4 лет назад |
santorac
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aafd34679a
Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator.
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4 лет назад |
santorac
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a627cda5ae
Got the unit tests working again.
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4 лет назад |
santorac
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c5b128bec4
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
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4 лет назад |
amzn-mike
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ce82a82687
Add subId dependencies for material, materialtype and fbx files
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4 лет назад |
Robin
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dd8761dd8b
Edit comment and add marker for version update.
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4 лет назад |
Robin
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b78e41f5a8
Refactor use of OrderOnce for materials to limit to materialtype dependencies only.
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4 лет назад |
Robin
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0ed82e21d5
Switch job dependency type to OrderOnce for material assets when property names are included.
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4 лет назад |
Steve Pham
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e6573766c2
Fixes for release builds for unused variable warnings (#4000)
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4 лет назад |
hershey5045
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15e889a2f6
Reintroduce materialtype dependency on fbx files. (#3934)
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4 лет назад |
hershey5045
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4249ceeae7
Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)
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4 лет назад |
Esteban Papp
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cd5df6b372
Some more fixes
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4 лет назад |
santorac
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6b23e07af4
Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char*
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4 лет назад |
Chris Santora
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36abde95a9
Added a new registry setting that disables automatic conversion of materials from model files like FBX.
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4 лет назад |
Chris Santora
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fec79a7d53
Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit.
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4 лет назад |
amzn-mike
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fc75dd5fda
Fix python fbx tests (#2171)
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4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 лет назад |