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История коммитов

Автор SHA1 Сообщение Дата
  gadams3 9f296f68d0 Materials: Fixing problems with material hot reloading after shader and material type changes 3 лет назад
  santorac 6f88edb883 Updated job key for job dependency in the FBX build pipeline. 3 лет назад
  santorac 0f68b0a922 Split out MaterialTypeBuilder to be separate from MaterialBuilder. 3 лет назад
  Guthrie Adams 932438a043 Changing material builder settings and (AtomCore) AZ::Data::InstanceId to support material editor and canvas workflows 3 лет назад
  santorac 59d14fbc09 Fixed a mis-named material property in the FBX/scene builder that was spamming warnings in AtomSampleViewer. 3 лет назад
  amzn-mike 7f1e4a8ef3 Merge branch 'development' into Helios_SubIdDependencies 4 лет назад
  santorac 01c37d2d63 Fixed whitespace 4 лет назад
  santorac 2a7665ed0f Fixed a simple reversed logic error in MaterialAssetBuilderComponent that caused shader file changes to trigger FBX asset rebuilds. 4 лет назад
  santorac 59b3de9715 Fixed scene material converter to use the correct property names for ambient occlusion. It was still using old names, which caused lots of property name warnings about "ambientOcclusion.textureMap" and "ambientOcclusion.useTexture". 4 лет назад
  amzn-mike 6ee5302508 Merge branch 'development' into Helios_SubIdDependencies 4 лет назад
  Esteban Papp b3ba73db3b Removing unneded include form multiple files 4 лет назад
  santorac 638fc027f5 Updated material builder version numbers in case my prior changes were impactful (it might not be necessary but I'm not sure, so just in case) 4 лет назад
  santorac 45429872d6 Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives. 4 лет назад
  santorac 2d6d14abf7 Changed MaterialAsset::GetPropertyValues to not auto-finalize. Client code must call Finalize manually. It's better to avoid unexpected side-effects from a const getter function. 4 лет назад
  santorac aafd34679a Merged MaterialAssetCreatorCommon class into MaterialTypeAssetCreator because it is no longer needed for MaterialAssetCreator. 4 лет назад
  santorac a627cda5ae Got the unit tests working again. 4 лет назад
  santorac c5b128bec4 First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 лет назад
  amzn-mike ce82a82687 Add subId dependencies for material, materialtype and fbx files 4 лет назад
  Robin dd8761dd8b Edit comment and add marker for version update. 4 лет назад
  Robin b78e41f5a8 Refactor use of OrderOnce for materials to limit to materialtype dependencies only. 4 лет назад
  Robin 0ed82e21d5 Switch job dependency type to OrderOnce for material assets when property names are included. 4 лет назад
  Steve Pham e6573766c2 Fixes for release builds for unused variable warnings (#4000) 4 лет назад
  hershey5045 15e889a2f6 Reintroduce materialtype dependency on fbx files. (#3934) 4 лет назад
  hershey5045 4249ceeae7 Add material property names to material assets, disable FBX dependency on materialtype files. (#3408) 4 лет назад
  Esteban Papp cd5df6b372 Some more fixes 4 лет назад
  santorac 6b23e07af4 Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char* 4 лет назад
  Chris Santora 36abde95a9 Added a new registry setting that disables automatic conversion of materials from model files like FBX. 4 лет назад
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 лет назад
  amzn-mike fc75dd5fda Fix python fbx tests (#2171) 4 лет назад
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад