3
0

Коммит түүх

Эзэн SHA1 Мессеж Огноо
  moudgils 93f19c61d9 Add support to pad skinned mesh buffers to respect needed alignment (#16566) (#16706) 2 жил өмнө
  Qing Tao 7b38210026 Fixed an issue that AP only have one job running when process fbx and material files. (#16698) 2 жил өмнө
  Mike Balfour d629db9b5b Misc scene-related bugfixes and optimizations (#16567) 2 жил өмнө
  Mike Balfour 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 жил өмнө
  Jérôme Leclercq 53f2c67ecc Add model/texture quality setting and bus 3 жил өмнө
  AMZN-stankowi 979966f915 Downgraded a warning to a log: There is a reasonable fallback in this case (use the first tangent/bitangent stream) so this doesn't seem to need immediate action from a content creator to correct. (#13896) 3 жил өмнө
  santorac 0ee9b59f4c Fixed Matrix3x4::GetInverseFull() and FBX processing. 3 жил өмнө
  Tommy Walton 0d2ef3018a Fix for GHI-9598: Vertex welding not functioning (#10096) 3 жил өмнө
  Tommy Walton fcdb2c36fd Fix for GHI-7588: Don't merge meshes with varying vertex layouts (#11082) 3 жил өмнө
  Tommy Walton 25c352abc9 Fix parent-child relationship in model builder and add extra validation (#9968) 3 жил өмнө
  Tommy Walton 3ff2f29c4f Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171) 3 жил өмнө
  Tommy Walton 7188529652 Fix for GHI-4644: mesh optimization breaking skin influences (DCO fix) (#6336) 4 жил өмнө
  Tom Hulton-Harrop 2812ec2024 Fix brute force mesh intersection function (#5447) 4 жил өмнө
  Esteban Papp f3e6adce7f LYN-6882 release builds are executing code in asserts (#4305) 4 жил өмнө
  Esteban Papp f414cd3966 More fixes 4 жил өмнө
  Esteban Papp 804d833bb9 Gems/Atom 4 жил өмнө
  Esteban Papp c19c4af1e1 Gems/Atom 4 жил өмнө
  Esteban Papp 036114a5a7 Merge branch 'development' into cmake/SPEC-2513_w4244 4 жил өмнө
  AMZN-stankowi b98a67e836 Better error reporting on mixing skinned and unskinned meshes. (#3158) 4 жил өмнө
  Esteban Papp 90cad016de Gems/Atom 4 жил өмнө
  Esteban Papp 19d79f1559 Merge branch 'development' into cmake/SPEC-2513_w4267 4 жил өмнө
  Chris Burel 24740b3f86 Update the cloth rule to look for optimized meshes (#2737) 4 жил өмнө
  Esteban Papp b33a4db332 Merge branch 'development' into cmake/SPEC-2513_w4267 4 жил өмнө
  Chris Santora fec79a7d53 Moved the material slot list from ModelLodAsset to ModelAsset, so all the slots live in one main list. This removes data duplication between LODs and cleans up the code a bit. 4 жил өмнө
  Chris Santora 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 жил өмнө
  pappeste 97f9ac870d Atom 4 жил өмнө
  Benjamin Jillich d987c45072 MikkT tangent generation support 4 жил өмнө
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 жил өмнө
  AMZN-stankowi 4c4be73bd5 First pass FBX -> Scene File conversion. (#1699) 4 жил өмнө
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 жил өмнө