Akio Gaule
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 год назад |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 год назад |
Joerg H. Mueller
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44994d0525
MeshDrawPacket
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2 лет назад |
Joerg H. Mueller
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38ffa86aef
Moving draw item related classes to MultiDevice.
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2 лет назад |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
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2 лет назад |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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2 лет назад |
Martin Winter
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824eba0dc0
PipelineState-related resources
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2 лет назад |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 год назад |
Akio Gaule
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87a10d48b3
Merge pull request #17749 from akioCL/mobile_opt
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1 год назад |
Qing Tao
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4762a80f6b
Add per mesh shader option support when mesh instancing is enabled. (#183)
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1 год назад |
moudgils
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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2 лет назад |
antonmic
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ebabc0e571
Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis
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2 лет назад |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 лет назад |
Tommy Walton
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b91c95ac6e
Enable instanced draw calls in the MeshFeatureProcessor (#15722)
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2 лет назад |
Tommy Walton
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e495f157f5
Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583)
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2 лет назад |
Tommy Walton
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5e2aed4385
Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532)
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2 лет назад |
Qing Tao
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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2 лет назад |
Tommy Walton
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6184e818de
Create MeshInstanceManager for managing draw packets (#14963)
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2 лет назад |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 лет назад |
santorac
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3a321522cb
Made the MaterialDetails tool show the material pipeline name.
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3 лет назад |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 лет назад |
Ken Pruiksma
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833532c74f
Light type culling with shader options (#12456)
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3 лет назад |
santorac
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91f501f168
Updated unit tests.
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3 лет назад |
santorac
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8ff03192b4
Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well.
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3 лет назад |
santorac
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cf8314d6ce
Changes per code review feedback: added an assert and reverted whitespace changes
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3 лет назад |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 лет назад |
santorac
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1331f15d88
Added buttons for copying the shader variant table, or copying the JSON representation of the shader options list to the clipboard. This JSON can be pasted directly into a .shadervariantlist file.
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3 лет назад |
lumberyard-employee-dm
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37bb38f550
Removed push_back/push_front/insert extensions which took no parameters. (#10787)
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3 лет назад |
santorac
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0645a5fd1f
Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called.
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3 лет назад |
Ken Pruiksma
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58adaf902f
[Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731)
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3 лет назад |