Commit History

Auteur SHA1 Bericht Datum
  Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 jaar geleden
  Joerg H. Mueller 02f1d59375 Removing the prefix from all MultiDevice classes. 1 jaar geleden
  Joerg H. Mueller 5891666f07 Remove unnecessary GetDevice. 1 jaar geleden
  Martin Winter 824eba0dc0 PipelineState-related resources 2 jaren geleden
  Joerg H. Mueller edddeb527f Renaming classes with MultiDevice equivalent to SingleDevice. 1 jaar geleden
  moudgils 2ab3b955b2 Memory savings for metal backend (#68) 2 jaren geleden
  Akio Gaule be3a81746b [RHI_Vulkan] Add proper names to Vulkan objects (#16974) 2 jaren geleden
  gadams3 4e0b91f51d Material, instance ID, and stability fixes 2 jaren geleden
  gadams3 888bd6d6f6 Reverting but cleaning up changes to make instance ID for shader resource group pool 2 jaren geleden
  gadams3 235554ac70 Changing shader resource group instance ID generation to only use the shader resource group name and layout hashes 2 jaren geleden
  gadams3 297de4246c Converted instance ID data byte array to structure after PR feedback 2 jaren geleden
  gadams3 b7787bcbfa Update shader and SRG instance ID creation functions 2 jaren geleden
  galibzon 755dc58916 Remove m_buildTimeStamp from ShaderAsset and ShaderVariantAsset (#15592) 2 jaren geleden
  jhmueller-huawei 3b8e9cf2a6 Possibility to initialize multiple RHI devices. (#14644) 3 jaren geleden
  santorac 8ff03192b4 Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well. 3 jaren geleden
  lumberyard-employee-dm bbca16f005 Adding implementation of C++20 civil calendar and hh_mm_ss (#11983) 3 jaren geleden
  santorac 0645a5fd1f Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called. 3 jaren geleden
  santorac 361820b2ed Fixed an edge case with shader hot reloading where a shader variant might not get loaded. 3 jaren geleden
  moudgils 11e10b4dcf Number of fixes. Mostly within the RHI layer (#8144) 4 jaren geleden
  moudgils 608411ab99 Metal pso caching support via MTLBinaryArchive (#7212) 4 jaren geleden
  lumberyard-employee-dm b9824ed172 Updated all array_view uses with the C++20 span. (#7157) 4 jaren geleden
  dmcdiarmid-ly 4cd3568d7b Merge pull request #6905 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15813 4 jaren geleden
  dmcdiarmid-ly 1ef868437a Added supervariantIndex check in Shader::OnShaderVariantAssetReady 4 jaren geleden
  moudgils d95e157f48 Different Pso cache per vendor/driver (#6893) 4 jaren geleden
  dmcdiarmid-ly 5c603882b3 Changed the Shader instanceId to the combined assetId and supervariant index 4 jaren geleden
  Tommy Walton 0dcf49affc Merge commit 'b0dfe26232b318e520887af65cd579ec87016636' into amzn-tommy/gitflow_211116_o3de2 4 jaren geleden
  galibzon b0dfe26232 The Build Time Stamp of ShaderAsset And (#5373) 4 jaren geleden
  Chris Burel 69059ba3e6 Merge branch stabilization/2110 into development 4 jaren geleden
  galibzon 6763e2a3ac Shaders changes require two or more change cycles before updating (#5142) 4 jaren geleden
  santorac ecae08fa95 Made some improvements for debugging shader hot reload issues. 4 jaren geleden