galibzon
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6eff5daf75
Added some guards that prevent crashes (#17982)
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1 год назад |
antonmic
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fc909997f9
Adding utility debug function to print a view's draw list mask in a human readable form
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1 год назад |
Guthrie Adams
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81fe2d94e4
Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't.
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2 лет назад |
Guthrie Adams
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6071548d13
updating occlusion culling related changes after PR feedback
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2 лет назад |
gadams3
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968afeb725
Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view.
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2 лет назад |
moudgils
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7841fb98f6
Shadow cascade pass optimization by rejecting more meshes based on frustum intersection between light and camera. (#16032)
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2 лет назад |
Ken Pruiksma
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eaf725f8f4
Directional shadow exclusion frustums (#15753)
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2 лет назад |
Tommy Walton
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d2d54140aa
Add support for VisibleObjectLists in the RPI Culling. (#15517)
|
2 лет назад |
Qing Tao
|
8b58313b37
Add RenderToTexture function to camera component (#14934)
|
3 лет назад |
Ken Pruiksma
|
0ed5937e2d
Cached projected shadows (#13288)
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3 лет назад |
antonmic
|
941e3e47cf
Improved culling performance by 2.5ms (roughly 50%)
|
3 лет назад |
moudgils
|
1649414d5f
Extending OpenXr to work within GameLauncher and Editor framework (#12146)
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3 лет назад |
moudgils
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d6825b6549
Next set of core engine VR support work for a function AtomSampleViewer VR sample. (#11670)
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3 лет назад |
moraaar
|
d0dff2d7fb
Vulkan: Added trait to turn on/off by platform if swapchain should be recreated when getting a suboptimal flag (#10691)
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3 лет назад |
Jeremy Ong
|
04147eaccc
Add cstr labels to all task graphs and events
|
3 лет назад |
rgba16f
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be0b034c43
Fix editor hang on level load (#6323)
|
4 лет назад |
rgba16f
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aad16acf1f
Jobify the draw item list sort in View::FinalizeDrawLists (#6176)
|
4 лет назад |
Tom Hulton-Harrop
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5bd751531d
Update return type for viewport screen functions (#5803)
|
4 лет назад |
Tom Hulton-Harrop
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e34ea3bcaa
Fixes for viewport selection issues (#5494)
|
4 лет назад |
Alex Peterson
|
92510df373
Fix missing clip to world matrix data (#5677)
|
4 лет назад |
nvsickle
|
bcfe3d3878
Revert "Refresh rate driven rendering tick logic (#3375)"
|
4 лет назад |
Scott Romero
|
36bcf5849a
[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
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4 лет назад |
Nicholas Van Sickle
|
db63dcbcd9
Refresh rate driven rendering tick logic (#3375)
|
4 лет назад |
Esteban Papp
|
6b96be82ea
Merge branch 'development' into cmake/linux_fix_warn_unused
|
4 лет назад |
Jeremy Ong
|
07a14bdce1
Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller
|
4 лет назад |
Esteban Papp
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804d833bb9
Gems/Atom
|
4 лет назад |
Jeremy Ong
|
df9b4d4a2f
Deprecate profiler categories based on global enum
|
4 лет назад |
antonmic
|
5f1e973b3f
Removing condition from View SRG compilation
|
4 лет назад |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
|
4 лет назад |
Chris Galvan
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d7574777a8
Resolved merge conflicts
|
4 лет назад |