lumberyard-employee-dm
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212d3c4d32
Child allocator tagging for component system (#16968)
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2 éve |
Chris Burel
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4b65521188
Test fixes for the `BasicEditorWorkflows_LevelEntityComponentCRUD` test (#15834)
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2 éve |
santorac
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635e0800ab
Fixed clang compile error
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3 éve |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 éve |
santorac
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af8d622b89
Removed unused member variable to fix compiler warning on linux
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3 éve |
santorac
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d44c616a11
Fixed compile failure on clang.
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3 éve |
santorac
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e714cc0646
Refactored material functor code in preparation for material pipeline functors.
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3 éve |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 éve |
santorac
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41483ebccd
Simplified material functors to prepare for material pipeline functor support.
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3 éve |
santorac
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afd3f29a2c
Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type.
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3 éve |
Chris Galvan
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aa8517b4dd
Merge pull request #10044 from cyanide-studio/cyanide-fix-7-crashfixes
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3 éve |
Jérôme Leclercq
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cc2ba6d8f0
crash fixes
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3 éve |
carlitosan
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52ebc81980
fix handling of Lua asset dependencies and loaded runtime (#9343)
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3 éve |
Ken Pruiksma
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7eb3f8dcc1
[Terrain] Height blending / bug fixes (#8370)
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3 éve |
lsemp3d
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1ed513d782
Fixed Script Event registration going to the incorrect Behavior Context
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4 éve |
santorac
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2c59f1b8a4
Added support for deeply nested material property groups.
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4 éve |
Esteban Papp
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0b9497cd45
Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed
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4 éve |
Artur K
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f44169f7fa
Cleanup SerializeContext.h pt.1 (#4264)
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4 éve |
santorac
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51f101748d
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
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4 éve |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 éve |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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4 éve |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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4 éve |
Chris Santora
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7e023c3676
ATOM-15133 "Clean Up EnhancedPBR"
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4 éve |
Chris Santora
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53188a12da
Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled.
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4 éve |
alexpete
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75dc720198
Integrating latest 47acbe8
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4 éve |
alexpete
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a10351f38d
Initial commit
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5 éve |