Commit történet

Szerző SHA1 Üzenet Dátum
  lumberyard-employee-dm 212d3c4d32 Child allocator tagging for component system (#16968) 2 éve
  Chris Burel 4b65521188 Test fixes for the `BasicEditorWorkflows_LevelEntityComponentCRUD` test (#15834) 2 éve
  santorac 635e0800ab Fixed clang compile error 3 éve
  santorac 37fbc5a798 Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working. 3 éve
  santorac af8d622b89 Removed unused member variable to fix compiler warning on linux 3 éve
  santorac d44c616a11 Fixed compile failure on clang. 3 éve
  santorac e714cc0646 Refactored material functor code in preparation for material pipeline functors. 3 éve
  santorac ddbb3da2ef Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders. 3 éve
  santorac 41483ebccd Simplified material functors to prepare for material pipeline functor support. 3 éve
  santorac afd3f29a2c Made material pipelines use a lua script to select a shader with the lighting model indicated in the material type. 3 éve
  Chris Galvan aa8517b4dd Merge pull request #10044 from cyanide-studio/cyanide-fix-7-crashfixes 3 éve
  Jérôme Leclercq cc2ba6d8f0 crash fixes 3 éve
  carlitosan 52ebc81980 fix handling of Lua asset dependencies and loaded runtime (#9343) 3 éve
  Ken Pruiksma 7eb3f8dcc1 [Terrain] Height blending / bug fixes (#8370) 3 éve
  lsemp3d 1ed513d782 Fixed Script Event registration going to the incorrect Behavior Context 4 éve
  santorac 2c59f1b8a4 Added support for deeply nested material property groups. 4 éve
  Esteban Papp 0b9497cd45 Changes call from AZ_TRACE to AZ_PROFILE. AZ_TRACE uses a driller bus that is going to be removed 4 éve
  Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264) 4 éve
  santorac 51f101748d These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future. 4 éve
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 éve
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 éve
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 éve
  Chris Santora 7e023c3676 ATOM-15133 "Clean Up EnhancedPBR" 4 éve
  Chris Santora 53188a12da Made StandardMultilayerPBR hide a layer's property groups when that layer is disabled. 4 éve
  alexpete 75dc720198 Integrating latest 47acbe8 4 éve
  alexpete a10351f38d Initial commit 5 éve