gadams3
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9f296f68d0
Materials: Fixing problems with material hot reloading after shader and material type changes
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пре 3 година |
santorac
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45429872d6
Switched back to making MaterialAsset::GetPropertyValues automatically finalize the material asset. I realized that it's too burdensome to expect client code to call Finalize on the MaterialAsset; every code that calls GetPropertyValues would have to call Finalize(). Instead of using const_cast in GetPropertyValues like I was doing before, I just changed GetPropertyValues to be a non-const function. There were a few places in Decal code I had to update to pass non-const MaterialAsset pointers. This isn't ideal, but I think it's better than the alternatives.
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пре 4 година |
santorac
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1fa1eaad15
Added unit tests for the new functionality.
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пре 4 година |
santorac
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a627cda5ae
Got the unit tests working again.
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пре 4 година |
santorac
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c5b128bec4
First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing.
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пре 4 година |
rbarrand
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59031d2f17
Enable material version updates.
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пре 4 година |
hershey5045
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4249ceeae7
Add material property names to material assets, disable FBX dependency on materialtype files. (#3408)
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пре 4 година |
Steve Pham
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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пре 4 година |
Steve Pham
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b4a2edec6a
Final update copyright headers to reference license files at the repo root (#1693)
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пре 4 година |
Steve Pham
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70042fcdcd
O3DE Copyright Updates for Linux Foundation (#1504)
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пре 4 година |
alexpete
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a10351f38d
Initial commit
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пре 5 година |